#version 450 layout(location = 0) out vec2 uv; void main() { float x = float((gl_VertexIndex << 1) & 2); float y = float(gl_VertexIndex & 2); uv = vec2(x, y); gl_Position = vec4(uv * 2.0 - 1.0, 0.0, 1.0); gl_Position.y *= -1.0; }