kale/shaders/blit.vert

12 lines
242 B
GLSL

#version 450
layout(location = 0) out vec2 uv;
void main() {
float x = float((gl_VertexIndex << 1) & 2);
float y = float(gl_VertexIndex & 2);
uv = vec2(x, y);
gl_Position = vec4(uv * 2.0 - 1.0, 0.0, 1.0);
gl_Position.y *= -1.0;
}