From 1ded230ffb0fa461243ad668260c26dc115d96c1 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Con=C3=A1l?= Date: Thu, 25 Jan 2024 20:44:13 -0500 Subject: [PATCH] Fixed lacking that windows keeps letting me get away with, need to fix memory being mapped without hostvisibile bit set, not sure where thats coming from --- Renderer/UniformBuffer.hpp | 2 ++ Renderer/VertexBuffer.hpp | 2 ++ 2 files changed, 4 insertions(+) diff --git a/Renderer/UniformBuffer.hpp b/Renderer/UniformBuffer.hpp index a482657..9c89869 100644 --- a/Renderer/UniformBuffer.hpp +++ b/Renderer/UniformBuffer.hpp @@ -7,6 +7,8 @@ #include +#include + struct UniformData { glm::mat4 mvp; float time; diff --git a/Renderer/VertexBuffer.hpp b/Renderer/VertexBuffer.hpp index 540f84b..677098d 100644 --- a/Renderer/VertexBuffer.hpp +++ b/Renderer/VertexBuffer.hpp @@ -1,5 +1,7 @@ #include +#include + #include struct Vertex {