Fixed annoying bug in build system, and removed binary file from repository tree
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063f908d60
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a76cbb46c3
@ -48,11 +48,19 @@ add_custom_target (
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add_dependencies(pleascach shaders)
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# copy assets somewhere accessible by the accessable
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add_custom_command(
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TARGET shaders POST_BUILD
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COMMAND cmake -E copy_directory
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"$<TARGET_PROPERTY:pleascach,SOURCE_DIR>/assets"
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"$<TARGET_PROPERTY:pleascach,BINARY_DIR>/assets")
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if(UNIX)
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add_custom_command(
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TARGET shaders POST_BUILD
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COMMAND cp -r
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"$<TARGET_PROPERTY:pleascach,SOURCE_DIR>/assets"
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"$<TARGET_PROPERTY:pleascach,BINARY_DIR>/assets")
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else()
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add_custom_command(
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TARGET shaders POST_BUILD
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COMMAND cmake -E copy_directory
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"$<TARGET_PROPERTY:pleascach,SOURCE_DIR>/assets"
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"$<TARGET_PROPERTY:pleascach,BINARY_DIR>/assets")
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endif()
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find_package(glfw3 3.3 REQUIRED)
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@ -77,8 +77,8 @@ Renderer::Renderer(Window& win) : win(win) {
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.pApplicationInfo = &app_info,
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.enabledLayerCount = 0,
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.ppEnabledLayerNames = nullptr,
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.enabledExtensionCount = static_cast<u32>(req_extensions.size()),
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.ppEnabledExtensionNames = req_extensions.data(),
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.enabledExtensionCount = static_cast<u32>(req_instance_extensions.size()),
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.ppEnabledExtensionNames = req_instance_extensions.data(),
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};
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#endif
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BIN
pleascach.exe
BIN
pleascach.exe
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