Fixed memory allocation issue caused by return of wrong value in choose_heap

This commit is contained in:
Conál 2024-01-25 23:49:20 -05:00
parent 1ded230ffb
commit c8efb2fa5d
10 changed files with 20 additions and 12 deletions

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@ -50,7 +50,7 @@ add_dependencies(pleascach shaders)
# copy assets somewhere accessible by the accessable
add_custom_command(
TARGET shaders POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
COMMAND cmake -E copy_directory
"$<TARGET_PROPERTY:pleascach,SOURCE_DIR>/assets"
"$<TARGET_PROPERTY:pleascach,BINARY_DIR>/assets")

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@ -1,6 +1,8 @@
#include <Memory/Buffer.hpp>
#include <Memory/Memory.hpp>
#include <util/log.hpp>
Buffer::Buffer(vk::PhysicalDevice phys_dev, vk::Device dev, vk::DeviceSize sz, vk::BufferUsageFlags usage, vk::MemoryPropertyFlags mem_flags, vk::SharingMode sharing) : dev(dev), size(sz) {
auto info = vk::BufferCreateInfo {
.size = sz,
@ -9,6 +11,8 @@ Buffer::Buffer(vk::PhysicalDevice phys_dev, vk::Device dev, vk::DeviceSize sz, v
};
buffer = dev.createBuffer(info);
Log::debug("Is memory flagged for host: %d\n", mem_flags & vk::MemoryPropertyFlagBits::eHostVisible);
auto reqs = dev.getBufferMemoryRequirements(buffer);
auto alloc_info = vk::MemoryAllocateInfo{
.allocationSize = reqs.size,

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@ -6,8 +6,8 @@
struct Buffer {
Buffer(vk::PhysicalDevice phys_dev, vk::Device dev, vk::DeviceSize sz, vk::BufferUsageFlags usage, vk::MemoryPropertyFlags mem_flags, vk::SharingMode sharing = vk::SharingMode::eExclusive);
vk::DeviceSize size;
vk::Device dev;
vk::DeviceSize size;
vk::DeviceMemory memory;
vk::Buffer buffer;

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@ -5,7 +5,6 @@ namespace mem {
auto dev_props = phys_dev.getMemoryProperties();
if(static_cast<int>(pref_flags.operator VkImageCreateFlags()) != -1) {
/* try to find an exact match for preferred flags first */
for (u32 memory_type = 0; memory_type < 32; memory_type++) {
if (requirements.memoryTypeBits & (1 << memory_type)) {
@ -17,11 +16,11 @@ namespace mem {
}
}
for (u32 memory_type = 0; memory_type < 32; memory_type++) {
for (u32 memory_type = 0; memory_type < dev_props.memoryTypeCount; memory_type++) {
if (requirements.memoryTypeBits & (1 << memory_type)) {
const auto& type = dev_props.memoryTypes[memory_type];
if ((type.propertyFlags & req_flags) == req_flags) {
return type.heapIndex;
return memory_type;
}
}
}

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@ -173,6 +173,8 @@ GraphicsPipeline::GraphicsPipeline(vk::Device dev, const std::vector<Shader>& sh
}
pipeline = res.value;
dev.destroyPipelineLayout(layout);
}
void GraphicsPipeline::update(uint32_t binding, const UniformBuffer& uni) {

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@ -188,6 +188,9 @@ Renderer::Renderer(Window& win) : win(win) {
};
pipeline = std::make_unique<GraphicsPipeline>(dev, shaders, swapchain->extent, *render_pass, bindings, *vertex_buffer);
shaders[0].cleanup();
shaders[1].cleanup();
}
void Renderer::draw() {

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@ -5,7 +5,7 @@
using namespace std::string_literals;
Shader::Shader(vk::Device dev, const std::string& fname, vk::ShaderStageFlagBits stage) : fname(fname), stage(stage) {
Shader::Shader(vk::Device dev, const std::string& fname, vk::ShaderStageFlagBits stage) : dev(dev), fname(fname), stage(stage) {
std::vector<uint8_t> src;
try {
src = file::slurpb(fname);
@ -25,6 +25,6 @@ Shader::Shader(vk::Device dev, const std::string& fname, vk::ShaderStageFlagBits
Log::info("Successfully created shader "s + fname + "\n");
}
void Shader::cleanup(vk::Device dev) {
void Shader::cleanup() {
dev.destroyShaderModule(module);
}

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@ -4,11 +4,13 @@
#include <vulkan/vulkan.hpp>
struct Shader {
vk::ShaderModule module;
vk::Device dev;
std::string fname;
vk::ShaderStageFlagBits stage;
vk::ShaderModule module;
Shader(vk::Device dev, const std::string& fname, vk::ShaderStageFlagBits stage);
void cleanup(vk::Device dev);
void cleanup();
inline operator vk::ShaderModule() const {
return module;
@ -26,6 +28,4 @@ struct Shader {
};
}
std::string fname;
};

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@ -1,7 +1,7 @@
#version 460 core
layout (location = 0) out vec4 FragColor;
layout (set = 1, binding = 0) uniform Matrices {
layout (set = 0, binding = 0) uniform Matrices {
mat4 mpv;
float time;
};

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