From caff659c1f21dbd957dae6b4f52194d7e3ce5a1c Mon Sep 17 00:00:00 2001 From: connellpaxton Date: Tue, 6 Feb 2024 12:14:19 -0500 Subject: [PATCH] Nicer initial values for various uniforms (camera pos, tessellation, etc) --- Renderer/Renderer.hpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Renderer/Renderer.hpp b/Renderer/Renderer.hpp index a979110..70d016d 100644 --- a/Renderer/Renderer.hpp +++ b/Renderer/Renderer.hpp @@ -64,7 +64,7 @@ struct Renderer { std::vector> models; std::unique_ptr ui; - Camera cam {}; + Camera cam{ .pos = glm::vec3(0.0, 5.0, 0.0), }; bool capture_mouse = false; bool flycam = false; @@ -73,6 +73,6 @@ struct Renderer { float speed = 1.0; bool running = true; - float tess_factor = 1.0f; + float tess_factor = 1.8f; float tess_edge_size = 20.0f; };