Introduced temporary solution to window minimization.
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@ -6,6 +6,10 @@
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#include <util/log.hpp>
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#include <util/log.hpp>
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/* TODO: Make solution that doesn't involve using GLFW directly here for minimization */
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#include <GLFW/glfw3.h>
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Swapchain::Swapchain(Window& win, vk::Device dev, vk::PhysicalDevice phys_dev, const vk::SurfaceKHR& surface, RenderPass render_pass)
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Swapchain::Swapchain(Window& win, vk::Device dev, vk::PhysicalDevice phys_dev, const vk::SurfaceKHR& surface, RenderPass render_pass)
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: win(win), dev(dev), phys_dev(phys_dev), surface(surface), render_pass(render_pass) {
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: win(win), dev(dev), phys_dev(phys_dev), surface(surface), render_pass(render_pass) {
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create();
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create();
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@ -130,6 +134,12 @@ void Swapchain::create(vk::SwapchainKHR old_swapchain) {
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void Swapchain::recreate() {
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void Swapchain::recreate() {
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vk::Extent2D ext;
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do {
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ext = win.getDimensions();
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glfwWaitEvents();
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} while (!ext.width || !ext.height);
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dev.waitIdle();
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dev.waitIdle();
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cleanup();
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cleanup();
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auto save = swapchain;
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auto save = swapchain;
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