connellpaxton
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f3fa22c3c5
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Revived the project, it seems to be mostly functional right now in terms of load/unloading files of scenes. Not yet tested on linux.
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2025-03-30 23:40:19 -04:00 |
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Conál
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a3efba825f
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Fixed loading
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2024-02-16 15:39:57 -05:00 |
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connellpaxton
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faf97687a9
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Started work on BSP loading, still debugging errors
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2024-02-16 13:00:35 -05:00 |
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connellpaxton
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13fff8cfad
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Added object system using SSBOs
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2024-02-10 17:40:56 -05:00 |
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Conál
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d945f49fca
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Okay, figured out input, for real this time
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2024-02-08 23:32:51 -05:00 |
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Conál
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df334c3941
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Got mouse and keyboard movement working -- I think
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2024-02-07 10:39:07 -05:00 |
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connellpaxton
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5df7032caa
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Created raymarching branch
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2024-02-06 15:40:50 -05:00 |
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connellpaxton
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d18195fb91
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unfocused camera light!!!!
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2024-02-06 11:58:49 -05:00 |
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connellpaxton
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dfd0c57c59
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Fixed normal generation (for real this time).
Issue was in sampling texture on the CPU side.
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2024-02-06 11:31:29 -05:00 |
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connellpaxton
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90d04c2d9f
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Fixed normal generation (forgot to properly bump scale).
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2024-02-06 08:50:16 -05:00 |
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connellpaxton
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7aa5d04e4e
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small displacements
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2024-02-05 13:53:37 -05:00 |
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Conál
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82f0785cae
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Fixed uniform buffer padding issue, still dealing with tesselation error
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2024-02-05 13:21:25 -05:00 |
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Conál
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9582baf2d2
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Fixed index generation issue, debugging tessellation issue
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2024-02-05 12:26:00 -05:00 |
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Conál
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8e2559cf26
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Some unidentified vertex or index generation error
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2024-02-05 11:50:58 -05:00 |
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connellpaxton
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a778a406d0
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First part of terrain generation (hopefully) done, next part is to make the tesselation shaders
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2024-02-05 07:53:37 -05:00 |
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connellpaxton
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ef90718135
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Created a working camera controlled by the UI, next step is to incorporate Input class and have it be mouse/keyboard controlled
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2024-01-30 10:40:21 -05:00 |
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