connellpaxton
|
8158a61f10
|
enable (broken) visibility test for BSP, remov imgui cleanup until it stops segfaulting on me
|
2025-08-28 09:33:34 -04:00 |
|
Conál
|
87d310b55c
|
made some texture visualization code
|
2024-02-24 09:18:31 -05:00 |
|
connellpaxton
|
b9bd185968
|
started adding texture (coord) support
|
2024-02-24 00:18:55 -05:00 |
|
Conál
|
4433d34e32
|
Shifted to Half Life BSPs, learned how to unwind their really weird triangle fans
|
2024-02-22 13:44:40 -05:00 |
|
connellpaxton
|
e85882df04
|
Added bounding box transparent meshes, restructured shader directory, added compiled shader objects to gitignore
|
2024-02-21 11:16:55 -05:00 |
|
connellpaxton
|
bc865c969d
|
FIXED THE DAMN FRUSTUM CULLING (I forgot to swap y & z vertices in the bounding boxes).
More like frustratum culling, amirite?
|
2024-02-20 23:57:39 -05:00 |
|
connellpaxton
|
7f189b2ed6
|
Started transitioning from previous imgui panels to a developer console situation. Need to fix frustum culling or simply skip it.
|
2024-02-20 11:51:15 -05:00 |
|
connellpaxton
|
9d9d0044ee
|
Fixed accidental redudant swizzle in visbility testing (coordinates were already transformed in the initial loading phase).
|
2024-02-19 22:51:00 -05:00 |
|
connellpaxton
|
f95c48bac6
|
Fixed rendering issues!
Turns out it was all just fustrum shit
|
2024-02-19 22:45:17 -05:00 |
|
connellpaxton
|
346038a8f7
|
Fixed rendering issues due to insufficent far plane.
|
2024-02-19 22:25:57 -05:00 |
|
connellpaxton
|
ff771ba127
|
Dealing with incredibly annoying issue in rendering the BSPs
|
2024-02-19 11:58:04 -05:00 |
|
connellpaxton
|
f2e78fbf76
|
Added color unpacking, still have really weird issues to iron out
|
2024-02-18 19:46:47 -05:00 |
|
connellpaxton
|
87fbb1c603
|
Got BSP loading to a visual state. Needs more testing to determine if culling/visibility testing was effective.
|
2024-02-18 19:29:32 -05:00 |
|
Conál
|
dfd39257c0
|
Fixed model 'vanilla' pipeline and shaders to work with updated uniform buffer
|
2024-02-16 20:47:42 -05:00 |
|
connellpaxton
|
d18195fb91
|
unfocused camera light!!!!
|
2024-02-06 11:58:49 -05:00 |
|
connellpaxton
|
dfd0c57c59
|
Fixed normal generation (for real this time).
Issue was in sampling texture on the CPU side.
|
2024-02-06 11:31:29 -05:00 |
|
connellpaxton
|
90d04c2d9f
|
Fixed normal generation (forgot to properly bump scale).
|
2024-02-06 08:50:16 -05:00 |
|
connellpaxton
|
7aa5d04e4e
|
small displacements
|
2024-02-05 13:53:37 -05:00 |
|
Conál
|
82f0785cae
|
Fixed uniform buffer padding issue, still dealing with tesselation error
|
2024-02-05 13:21:25 -05:00 |
|
Conál
|
9582baf2d2
|
Fixed index generation issue, debugging tessellation issue
|
2024-02-05 12:26:00 -05:00 |
|
Conál
|
8e2559cf26
|
Some unidentified vertex or index generation error
|
2024-02-05 11:50:58 -05:00 |
|
connellpaxton
|
a778a406d0
|
First part of terrain generation (hopefully) done, next part is to make the tesselation shaders
|
2024-02-05 07:53:37 -05:00 |
|
connellpaxton
|
ef90718135
|
Created a working camera controlled by the UI, next step is to incorporate Input class and have it be mouse/keyboard controlled
|
2024-01-30 10:40:21 -05:00 |
|