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tyromaniac/pleascach
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82 Commits 2 Branches 0 Tags
Commit Graph

10 Commits

Author SHA1 Message Date
connellpaxton
e85882df04 Added bounding box transparent meshes, restructured shader directory, added compiled shader objects to gitignore 2024-02-21 11:16:55 -05:00
connellpaxton
87fbb1c603 Got BSP loading to a visual state. Needs more testing to determine if culling/visibility testing was effective. 2024-02-18 19:29:32 -05:00
Conál
dfd39257c0 Fixed model 'vanilla' pipeline and shaders to work with updated uniform buffer 2024-02-16 20:47:42 -05:00
connellpaxton
dfd0c57c59 Fixed normal generation (for real this time).
Issue was in sampling texture on the CPU side.
2024-02-06 11:31:29 -05:00
connellpaxton
90d04c2d9f Fixed normal generation (forgot to properly bump scale). 2024-02-06 08:50:16 -05:00
connellpaxton
7aa5d04e4e small displacements 2024-02-05 13:53:37 -05:00
Conál
82f0785cae Fixed uniform buffer padding issue, still dealing with tesselation error 2024-02-05 13:21:25 -05:00
Conál
9582baf2d2 Fixed index generation issue, debugging tessellation issue 2024-02-05 12:26:00 -05:00
Conál
8e2559cf26 Some unidentified vertex or index generation error 2024-02-05 11:50:58 -05:00
connellpaxton
a778a406d0 First part of terrain generation (hopefully) done, next part is to make the tesselation shaders 2024-02-05 07:53:37 -05:00
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