connellpaxton
|
e85882df04
|
Added bounding box transparent meshes, restructured shader directory, added compiled shader objects to gitignore
|
2024-02-21 11:16:55 -05:00 |
|
connellpaxton
|
87fbb1c603
|
Got BSP loading to a visual state. Needs more testing to determine if culling/visibility testing was effective.
|
2024-02-18 19:29:32 -05:00 |
|
Conál
|
dfd39257c0
|
Fixed model 'vanilla' pipeline and shaders to work with updated uniform buffer
|
2024-02-16 20:47:42 -05:00 |
|
connellpaxton
|
dfd0c57c59
|
Fixed normal generation (for real this time).
Issue was in sampling texture on the CPU side.
|
2024-02-06 11:31:29 -05:00 |
|
connellpaxton
|
90d04c2d9f
|
Fixed normal generation (forgot to properly bump scale).
|
2024-02-06 08:50:16 -05:00 |
|
connellpaxton
|
7aa5d04e4e
|
small displacements
|
2024-02-05 13:53:37 -05:00 |
|
Conál
|
82f0785cae
|
Fixed uniform buffer padding issue, still dealing with tesselation error
|
2024-02-05 13:21:25 -05:00 |
|
Conál
|
9582baf2d2
|
Fixed index generation issue, debugging tessellation issue
|
2024-02-05 12:26:00 -05:00 |
|
Conál
|
8e2559cf26
|
Some unidentified vertex or index generation error
|
2024-02-05 11:50:58 -05:00 |
|
connellpaxton
|
a778a406d0
|
First part of terrain generation (hopefully) done, next part is to make the tesselation shaders
|
2024-02-05 07:53:37 -05:00 |
|