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tyromaniac/pleascach
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92 Commits 2 Branches 0 Tags
Commit Graph

6 Commits

Author SHA1 Message Date
connellpaxton
e85882df04 Added bounding box transparent meshes, restructured shader directory, added compiled shader objects to gitignore 2024-02-21 11:16:55 -05:00
connellpaxton
87fbb1c603 Got BSP loading to a visual state. Needs more testing to determine if culling/visibility testing was effective. 2024-02-18 19:29:32 -05:00
Conál
c0d6d07e7e DRAGON TIME MF'ERS (glTF loaded) 2024-01-29 11:23:12 -05:00
connellpaxton
c4c796c98e Fixed pipeline and shaders.
Can now view 3D objects
2024-01-26 14:14:25 -05:00
Conál
1ded230ffb Fixed lacking <memory> that windows keeps letting me get away with, need to fix memory being mapped without hostvisibile bit set, not sure where thats coming from 2024-01-25 20:44:13 -05:00
connellpaxton
c9e2877530 Added shader compilation to build process
Created mechanism to construct pipelines, still need to finish debugging that.
2024-01-25 17:07:47 -05:00
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