14 Commits

Author SHA1 Message Date
connellpaxton
b6cf6c08c3 Created working geometry shader 2024-01-31 16:44:45 -05:00
connellpaxton
703fe88fa6 Cleaned up input with IMGUI while using mouse look 2024-01-30 16:20:07 -05:00
connellpaxton
ef90718135 Created a working camera controlled by the UI, next step is to incorporate Input class and have it be mouse/keyboard controlled 2024-01-30 10:40:21 -05:00
connellpaxton
33c783fcc4 Added IMGUI, slightly changed logging to deal with ERROR and DEBUG being popular macro definitions. 2024-01-29 16:21:15 -05:00
Conál
c0d6d07e7e DRAGON TIME MF'ERS (glTF loaded) 2024-01-29 11:23:12 -05:00
connellpaxton
ef1bceb388 Texture creation and binding works! 2024-01-28 12:30:42 -05:00
connellpaxton
bd7f1ed4d3 Pipeline and shader execution is confirmed working.
Next step is to figure out how to fix the viewport to behave like I want it to.
2024-01-26 00:41:43 -05:00
connellpaxton
c9e2877530 Added shader compilation to build process
Created mechanism to construct pipelines, still need to finish debugging that.
2024-01-25 17:07:47 -05:00
connellpaxton
9c514b658a Fixed resizing, moved depth image to swapchain create cycle.
Also acheived (surface) format selection.
2024-01-22 13:51:19 -05:00
connellpaxton
bca85ad0e5 I HATE WINDOWS BEING CASE INSENSITIVE 2024-01-21 22:39:46 -05:00
connellpaxton
4365cc45d1 Successfully cleared the screen. created synchronization objects for rendering and presentation 2024-01-21 22:36:35 -05:00
Conál
758c577161 Fixed various errors in swapchain creation and created depth image 2024-01-19 22:23:00 -05:00
connellpaxton
6749509475 Started complete rewriting / restructuring. 2024-01-18 11:27:43 -05:00
connellpaxton
f37347e29a Created wrappers for most Vulkan objects and most of the initialization process. 2024-01-08 13:49:12 -05:00