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pleascach
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3 Commits
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Conál
4012425d35
Made small ray tracer with a sphere to test fragment shading and uniform buffers
2024-01-28 10:01:39 -05:00
Conál
1ded230ffb
Fixed lacking <memory> that windows keeps letting me get away with, need to fix memory being mapped without hostvisibile bit set, not sure where thats coming from
2024-01-25 20:44:13 -05:00
connellpaxton
c9e2877530
Added shader compilation to build process
...
Created mechanism to construct pipelines, still need to finish debugging that.
2024-01-25 17:07:47 -05:00