connellpaxton
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e85882df04
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Added bounding box transparent meshes, restructured shader directory, added compiled shader objects to gitignore
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2024-02-21 11:16:55 -05:00 |
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connellpaxton
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87fbb1c603
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Got BSP loading to a visual state. Needs more testing to determine if culling/visibility testing was effective.
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2024-02-18 19:29:32 -05:00 |
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connellpaxton
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a778a406d0
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First part of terrain generation (hopefully) done, next part is to make the tesselation shaders
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2024-02-05 07:53:37 -05:00 |
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