connellpaxton
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e85882df04
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Added bounding box transparent meshes, restructured shader directory, added compiled shader objects to gitignore
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2024-02-21 11:16:55 -05:00 |
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connellpaxton
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7f189b2ed6
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Started transitioning from previous imgui panels to a developer console situation. Need to fix frustum culling or simply skip it.
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2024-02-20 11:51:15 -05:00 |
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connellpaxton
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6870cb61f9
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Lambertian model
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2024-02-04 14:30:03 -05:00 |
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connellpaxton
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33c783fcc4
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Added IMGUI, slightly changed logging to deal with ERROR and DEBUG being popular macro definitions.
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2024-01-29 16:21:15 -05:00 |
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Conál
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c0d6d07e7e
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DRAGON TIME MF'ERS (glTF loaded)
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2024-01-29 11:23:12 -05:00 |
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connellpaxton
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c9e2877530
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Added shader compilation to build process
Created mechanism to construct pipelines, still need to finish debugging that.
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2024-01-25 17:07:47 -05:00 |
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connellpaxton
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952176f4c9
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Added file utilities, began work on texture loading.
After that, it will be time to begin graphics pipeline construction
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2024-01-22 18:09:11 -05:00 |
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connellpaxton
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6749509475
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Started complete rewriting / restructuring.
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2024-01-18 11:27:43 -05:00 |
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connellpaxton
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6883a385d1
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Advanced the rest, taking break to do more research to ensure proper understanding of Vulkan components.
Texture loading is half-complete
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2024-01-10 20:49:03 -05:00 |
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connellpaxton
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f37347e29a
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Created wrappers for most Vulkan objects and most of the initialization process.
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2024-01-08 13:49:12 -05:00 |
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