connellpaxton
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b6cf6c08c3
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Created working geometry shader
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2024-01-31 16:44:45 -05:00 |
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connellpaxton
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33c783fcc4
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Added IMGUI, slightly changed logging to deal with ERROR and DEBUG being popular macro definitions.
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2024-01-29 16:21:15 -05:00 |
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connellpaxton
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ef1bceb388
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Texture creation and binding works!
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2024-01-28 12:30:42 -05:00 |
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Conál
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15dc595753
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Fixed viewport swankiness by reversing the culling order
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2024-01-26 11:28:22 -05:00 |
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connellpaxton
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c9e2877530
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Added shader compilation to build process
Created mechanism to construct pipelines, still need to finish debugging that.
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2024-01-25 17:07:47 -05:00 |
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connellpaxton
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e077eeaf5d
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Added class to handle allocation and creation of Buffers and Image, as well as Timers.
No memory leaks detected yet.
(Fingers crossed).
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2024-01-23 16:00:15 -05:00 |
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connellpaxton
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952176f4c9
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Added file utilities, began work on texture loading.
After that, it will be time to begin graphics pipeline construction
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2024-01-22 18:09:11 -05:00 |
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connellpaxton
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9c514b658a
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Fixed resizing, moved depth image to swapchain create cycle.
Also acheived (surface) format selection.
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2024-01-22 13:51:19 -05:00 |
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Conál
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593eec8b8e
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Added DEBUG mode to logging
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2024-01-22 09:46:43 -05:00 |
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connellpaxton
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6749509475
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Started complete rewriting / restructuring.
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2024-01-18 11:27:43 -05:00 |
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