12 Commits

Author SHA1 Message Date
connellpaxton
5df7032caa Created raymarching branch 2024-02-06 15:40:50 -05:00
connellpaxton
a778a406d0 First part of terrain generation (hopefully) done, next part is to make the tesselation shaders 2024-02-05 07:53:37 -05:00
Conál
6d353814fc Cursors now works! 2024-01-30 13:56:07 -05:00
connellpaxton
538d3a7dcb made a model overload for cmd->bind(), added FPS counter to screen 2024-01-30 08:50:11 -05:00
connellpaxton
bd7f1ed4d3 Pipeline and shader execution is confirmed working.
Next step is to figure out how to fix the viewport to behave like I want it to.
2024-01-26 00:41:43 -05:00
connellpaxton
c9e2877530 Added shader compilation to build process
Created mechanism to construct pipelines, still need to finish debugging that.
2024-01-25 17:07:47 -05:00
connellpaxton
e077eeaf5d Added class to handle allocation and creation of Buffers and Image, as well as Timers.
No memory leaks detected yet.
(Fingers crossed).
2024-01-23 16:00:15 -05:00
connellpaxton
4365cc45d1 Successfully cleared the screen. created synchronization objects for rendering and presentation 2024-01-21 22:36:35 -05:00
Conál
758c577161 Fixed various errors in swapchain creation and created depth image 2024-01-19 22:23:00 -05:00
connellpaxton
6749509475 Started complete rewriting / restructuring. 2024-01-18 11:27:43 -05:00
connellpaxton
6883a385d1 Advanced the rest, taking break to do more research to ensure proper understanding of Vulkan components.
Texture loading is half-complete
2024-01-10 20:49:03 -05:00
connellpaxton
f37347e29a Created wrappers for most Vulkan objects and most of the initialization process. 2024-01-08 13:49:12 -05:00