7 Commits

Author SHA1 Message Date
connellpaxton
eeb923067f Introduced frustum culling, learned how to correctly spell frustum 2024-02-06 08:26:24 -05:00
Conál
9582baf2d2 Fixed index generation issue, debugging tessellation issue 2024-02-05 12:26:00 -05:00
connellpaxton
a778a406d0 First part of terrain generation (hopefully) done, next part is to make the tesselation shaders 2024-02-05 07:53:37 -05:00
connellpaxton
ef1bceb388 Texture creation and binding works! 2024-01-28 12:30:42 -05:00
Conál
0bd5a1780a Fixed linux build issue caused by ommision of <memory> header 2024-01-23 16:03:00 -05:00
connellpaxton
e077eeaf5d Added class to handle allocation and creation of Buffers and Image, as well as Timers.
No memory leaks detected yet.
(Fingers crossed).
2024-01-23 16:00:15 -05:00
connellpaxton
952176f4c9 Added file utilities, began work on texture loading.
After that, it will be time to begin graphics pipeline construction
2024-01-22 18:09:11 -05:00