#include #include #include #include #include #include #include UI::UI(Renderer* ren) : info { .flycam = ren->flycam, .time = ren->time, .cam = ren->cam }, dev(ren->dev) { IMGUI_CHECKVERSION(); ImGui::CreateContext(); /* just allocate a ton in case */ std::vector pool_sizes = { { vk::DescriptorType::eSampler, 1024 }, { vk::DescriptorType::eCombinedImageSampler, 1024 }, { vk::DescriptorType::eSampledImage, 1024 }, { vk::DescriptorType::eStorageBuffer, 1024 }, { vk::DescriptorType::eUniformTexelBuffer, 1024 }, { vk::DescriptorType::eStorageTexelBuffer, 1024 }, { vk::DescriptorType::eUniformBuffer, 1024 }, { vk::DescriptorType::eStorageBuffer, 1024 }, { vk::DescriptorType::eUniformBufferDynamic, 1024 }, { vk::DescriptorType::eStorageBufferDynamic, 1024 }, { vk::DescriptorType::eInputAttachment, 1024 }, }; desc_pool = ren->dev.createDescriptorPool(vk::DescriptorPoolCreateInfo { .flags = vk::DescriptorPoolCreateFlagBits::eFreeDescriptorSet, .maxSets = 1024, .poolSizeCount = static_cast(pool_sizes.size()), .pPoolSizes = pool_sizes.data(), }); ImGui_ImplGlfw_InitForVulkan((GLFWwindow*)(ren->win.win), true); auto imgui_info = ImGui_ImplVulkan_InitInfo { .Instance = ren->instance, .PhysicalDevice = ren->phys_dev, .Device = ren->dev, .Queue = ren->queue, .DescriptorPool = desc_pool, .MinImageCount = 2, .ImageCount = static_cast(ren->swapchain->images.size()), .MSAASamples = VK_SAMPLE_COUNT_1_BIT, }; ImGui_ImplVulkan_Init(&imgui_info, ren->render_pass->render_pass); CommandBuffer imgui_cmd_buffer(ren->dev, ren->queue_family); imgui_cmd_buffer.command_buffer.reset(); imgui_cmd_buffer.begin(); ImGui_ImplVulkan_CreateFontsTexture(imgui_cmd_buffer.command_buffer); imgui_cmd_buffer.end(); auto imgui_fence = ren->dev.createFence(vk::FenceCreateInfo { .flags = vk::FenceCreateFlagBits::eSignaled, }); ren->dev.resetFences(imgui_fence); ren->queue.submit(vk::SubmitInfo { .commandBufferCount = 1, .pCommandBuffers = &imgui_cmd_buffer.command_buffer, }, imgui_fence); (void)ren->dev.waitForFences(imgui_fence, vk::True, UINT64_MAX); ren->dev.destroyFence(imgui_fence); imgui_cmd_buffer.cleanup(ren->dev); ImGui_ImplVulkan_DestroyFontUploadObjects(); ImGui::StyleColorsDark(); } void UI::newFrame() { ImGui_ImplVulkan_NewFrame(); ImGui_ImplGlfw_NewFrame(); ImGui::NewFrame(); ImGui::SetNextWindowBgAlpha(0.5f); ImGui::Begin("Rendering Info", nullptr); auto target = info.cam.dir() + info.cam.pos; ImGui::Text("FPS: %f", info.fps); ImGui::Text("Time: %f", info.time); ImGui::Text("Target: %f %f %f", target.x, target.y, target.z); ImGui::SliderFloat("Theta", &info.cam.theta, 0.0, glm::pi()); ImGui::SliderFloat("Phi", &info.cam.phi, 0.0, glm::two_pi()); ImGui::SliderFloat("X", &info.cam.pos.x, -10.0, 10.0); ImGui::SliderFloat("Y", &info.cam.pos.y, -10.0, 10.0); ImGui::SliderFloat("Z", &info.cam.pos.z, -10.0, 10.0); ImGui::End(); } void UI::render(vk::CommandBuffer cmd) { ImGui::Render(); ImGui_ImplVulkan_RenderDrawData(ImGui::GetDrawData(), cmd); } UI::~UI() { dev.destroyDescriptorPool(desc_pool); ImGui_ImplVulkan_Shutdown(); ImGui_ImplGlfw_Shutdown(); ImGui::DestroyContext(); }