#include #include #include Shader::Shader(vk::Device dev, const std::string& fname) : fname(fname) { std::vector src; try { src = file::slurpb(fname); } catch (std::exception& e) { Log::error("Failed to read file " + fname + ": "+ e.what() + "\n"); } auto module_info = vk::ShaderModuleCreateInfo{ .codeSize = src.size(), .pCode = reinterpret_cast(src.data()), }; if (!(module = dev.createShaderModule(module_info))) { Log::error(fname + ": failed to create shader\n"); } } void Shader::cleanup(vk::Device dev) { dev.destroyShaderModule(module); }