#pragma once #define VULKAN_HPP_NO_STRUCT_CONSTRUCTORS #include struct Shader; struct ComputePipeline { ComputePipeline(vk::Device dev, const Shader& shader); vk::Pipeline pipeline; inline operator vk::Pipeline&() { return pipeline; } }; struct GraphicsPipeline { GraphicsPipeline(vk::Device dev); vk::Pipeline pipeline; inline operator vk::Pipeline&() { return pipeline; } };