#pragma once #define VULKAN_HPP_NO_STRUCT_CONSTRUCTORS #include #include struct Renderer; struct Camera; struct UI { struct UI_Info { float fps = 0.0; bool& flycam; float& time; /* camera stuff */ Camera& cam; float& tess_factor; float& tess_edge_size; } info; vk::Device dev; vk::DescriptorPool desc_pool; UI(Renderer* ren); void newFrame(); void render(vk::CommandBuffer cmd); ~UI(); };