#include #include #include #include #include #include #include #include static csys::ItemLog& operator<<(csys::ItemLog& log, ImVector& vec) { if (!vec.size()) return log << "vector {}"; log << "vector { "; for (int i = 0; i < vec.size() - 1; i++) log << vec[i] << ", "; return log << vec[vec.size() - 1] << " }"; } /*static void vec_setter(ImVector& v, std::vector in) { v.reserve(in.size()); std::memcpy(v.Data, in.data(), sizeof(float) * in.size()); }*/ UI::UI(Renderer* ren) : ren(ren), dev(ren->dev) { IMGUI_CHECKVERSION(); ImGui::CreateContext(); /* just allocate a ton in case */ std::vector pool_sizes = { { vk::DescriptorType::eSampler, 1024 }, { vk::DescriptorType::eCombinedImageSampler, 1024 }, { vk::DescriptorType::eSampledImage, 1024 }, { vk::DescriptorType::eStorageBuffer, 1024 }, { vk::DescriptorType::eUniformTexelBuffer, 1024 }, { vk::DescriptorType::eStorageTexelBuffer, 1024 }, { vk::DescriptorType::eUniformBuffer, 1024 }, { vk::DescriptorType::eStorageBuffer, 1024 }, { vk::DescriptorType::eUniformBufferDynamic, 1024 }, { vk::DescriptorType::eStorageBufferDynamic, 1024 }, { vk::DescriptorType::eInputAttachment, 1024 }, }; desc_pool = ren->dev.createDescriptorPool(vk::DescriptorPoolCreateInfo { .flags = vk::DescriptorPoolCreateFlagBits::eFreeDescriptorSet, .maxSets = 1024, .poolSizeCount = static_cast(pool_sizes.size()), .pPoolSizes = pool_sizes.data(), }); ImGui_ImplGlfw_InitForVulkan((GLFWwindow*)(ren->win.win), true); auto imgui_info = ImGui_ImplVulkan_InitInfo { .Instance = ren->instance, .PhysicalDevice = ren->phys_dev, .Device = ren->dev, .Queue = ren->queue, .DescriptorPool = desc_pool, .MinImageCount = 2, .ImageCount = static_cast(ren->swapchain->images.size()), .MSAASamples = VK_SAMPLE_COUNT_1_BIT, }; ImGui_ImplVulkan_Init(&imgui_info, ren->render_pass->render_pass); CommandBuffer imgui_cmd_buffer(ren->dev, ren->queue_family); imgui_cmd_buffer.command_buffer.reset(); imgui_cmd_buffer.begin(); ImGui_ImplVulkan_CreateFontsTexture(imgui_cmd_buffer.command_buffer); imgui_cmd_buffer.end(); auto imgui_fence = ren->dev.createFence(vk::FenceCreateInfo { .flags = vk::FenceCreateFlagBits::eSignaled, }); ren->dev.resetFences(imgui_fence); ren->queue.submit(vk::SubmitInfo { .commandBufferCount = 1, .pCommandBuffers = &imgui_cmd_buffer.command_buffer, }, imgui_fence); (void)ren->dev.waitForFences(imgui_fence, vk::True, UINT64_MAX); ren->dev.destroyFence(imgui_fence); imgui_cmd_buffer.cleanup(ren->dev); ImGui_ImplVulkan_DestroyFontUploadObjects(); ImGui::StyleColorsDark(); /* set up input so we can use the keyboard */ auto& io = ImGui::GetIO(); io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; console = std::make_unique("developer console"); console->System().RegisterCommand("pause", "Pauses or unpauses the engine", [this]() { this->ren->paused = !this->ren->paused; console->System().Log(csys::ItemType::eINFO) << "Paused: " << (this->ren->paused? "True" : "False") << csys::endl; }); console->System().RegisterCommand("toggle-visibility-testing", "Toggles visibility testings (using clusters and frustum culling)", [this]() { this->ren->visibility_testing = !this->ren->visibility_testing; console->System().Log(csys::ItemType::eINFO) << "Visibility Testing: " << (this->ren->visibility_testing? "Enabled" : "Disabled") << csys::endl; }); console->System().Log(csys::ItemType::eINFO) << "Welcome to Pleascach!" << csys::endl; } void UI::newFrame() { ImGui_ImplVulkan_NewFrame(); ImGui_ImplGlfw_NewFrame(); ImGui::NewFrame(); ImGui::SetNextWindowBgAlpha(0.5f); ImGui::Begin("Rendering Info", nullptr); ImGui::Text("# of Indices: %zu", ren->n_indices); ImGui::Text("FPS: %f", ren->fps); ImGui::Text("Time: %f", ren->time); if(ren->in_menu) console->Draw(); ImGui::End(); } void UI::render(vk::CommandBuffer cmd) { ImGui::Render(); ImGui_ImplVulkan_RenderDrawData(ImGui::GetDrawData(), cmd); } UI::~UI() { dev.destroyDescriptorPool(desc_pool); console.reset(); ImGui_ImplVulkan_Shutdown(); ImGui_ImplGlfw_Shutdown(); ImGui::DestroyContext(); }