pleascach/include/glm/vec2.hpp
connellpaxton c9e2877530 Added shader compilation to build process
Created mechanism to construct pipelines, still need to finish debugging that.
2024-01-25 17:07:47 -05:00

15 lines
437 B
C++

/// @ref core
/// @file glm/vec2.hpp
#pragma once
#include "./ext/vector_bool2.hpp"
#include "./ext/vector_bool2_precision.hpp"
#include "./ext/vector_float2.hpp"
#include "./ext/vector_float2_precision.hpp"
#include "./ext/vector_double2.hpp"
#include "./ext/vector_double2_precision.hpp"
#include "./ext/vector_int2.hpp"
#include "./ext/vector_int2_sized.hpp"
#include "./ext/vector_uint2.hpp"
#include "./ext/vector_uint2_sized.hpp"