pleascach/assets/shaders/basic.vert
connellpaxton c9e2877530 Added shader compilation to build process
Created mechanism to construct pipelines, still need to finish debugging that.
2024-01-25 17:07:47 -05:00

6 lines
103 B
GLSL

#version 460 core
layout (location = 0) in vec3 aPos;
void main() {
gl_Position = vec4(aPos, 1.0);
}