pleascach/include/glm/gtx/normal.inl
connellpaxton c9e2877530 Added shader compilation to build process
Created mechanism to construct pipelines, still need to finish debugging that.
2024-01-25 17:07:47 -05:00

16 lines
271 B
C++

/// @ref gtx_normal
namespace glm
{
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<3, T, Q> triangleNormal
(
vec<3, T, Q> const& p1,
vec<3, T, Q> const& p2,
vec<3, T, Q> const& p3
)
{
return normalize(cross(p1 - p2, p1 - p3));
}
}//namespace glm