pleascach/Renderer/CommandBuffer.cpp

58 lines
1.6 KiB
C++

#include <Renderer/CommandBuffer.hpp>
#include <Renderer/Pipeline.hpp>
CommandBuffer::CommandBuffer(vk::Device dev, u32 queue_family) {
/* (For now) allow command buffers to be individually recycled */
auto pool_info = vk::CommandPoolCreateInfo {
.flags = vk::CommandPoolCreateFlagBits::eResetCommandBuffer
| vk::CommandPoolCreateFlagBits::eTransient,
.queueFamilyIndex = queue_family,
};
command_pool = dev.createCommandPool(pool_info);
/* for now, only using primary level command buffers */
auto alloc_info = vk::CommandBufferAllocateInfo{
.commandPool = command_pool,
.level = vk::CommandBufferLevel::ePrimary,
.commandBufferCount = 1,
};
command_buffer = dev.allocateCommandBuffers(alloc_info)[0];
}
void CommandBuffer::begin() {
auto begin_info = vk::CommandBufferBeginInfo{
.flags = static_cast<vk::CommandBufferUsageFlags>(0),
.pInheritanceInfo = nullptr,
};
command_buffer.begin(begin_info);
}
void CommandBuffer::copy(vk::Buffer in, vk::Buffer out, vk::ArrayProxy<const vk::BufferCopy> regions) {
command_buffer.copyBuffer(in, out, regions);
}
void CommandBuffer::bind(const GraphicsPipeline& pipeline) {
command_buffer.bindPipeline(vk::PipelineBindPoint::eGraphics, pipeline.pipeline);
}
void CommandBuffer::bind(const ComputePipeline& pipeline) {
command_buffer.bindPipeline(vk::PipelineBindPoint::eCompute, pipeline.pipeline);
}
void CommandBuffer::end() {
command_buffer.end();
}
void CommandBuffer::recycle() {
command_buffer.reset();
}
void CommandBuffer::cleanup(vk::Device dev) {
dev.destroyCommandPool(command_pool);
}