pleascach/Renderer/Renderer.hpp

31 lines
592 B
C++

#pragma once
#include <memory>
#define VULKAN_HPP_NO_STRUCT_CONSTRUCTORS
#include <vulkan/vulkan.hpp>
#include <Renderer/Swapchain.hpp>
#include <Renderer/CommandBuffer.hpp>
struct Window;
/* Contains all of the Vulkan objects involved in rendering the scene */
struct Renderer {
Renderer(Window& win);
~Renderer();
void draw();
void present();
Window& win;
vk::Instance instance;
vk::Device dev;
vk::SurfaceKHR surface;
std::unique_ptr<Swapchain> swapchain;
int queue_family;
vk::Queue queue;
std::unique_ptr<CommandBuffer> command_buffer;
uint32_t current_image_idx;
};