pleascach/assets/shaders/basic.vert

15 lines
287 B
GLSL

#version 460 core
layout (location = 0) in vec3 aPos;
layout (location = 1) in vec2 aTexCoord;
layout (location = 0) out vec2 texCoord;
layout (set = 0, binding = 0) uniform Matrices {
mat4 mpv;
float time;
};
void main() {
gl_Position = vec4(aPos, 1.0);
texCoord = aTexCoord;
}