pleascach/Renderer/Pipeline.hpp

28 lines
419 B
C++

#pragma once
#define VULKAN_HPP_NO_STRUCT_CONSTRUCTORS
#include <vulkan/vulkan.hpp>
struct Shader;
struct ComputePipeline {
ComputePipeline(vk::Device dev, const Shader& shader);
vk::Pipeline pipeline;
inline operator vk::Pipeline&() {
return pipeline;
}
};
struct GraphicsPipeline {
GraphicsPipeline(vk::Device dev);
vk::Pipeline pipeline;
inline operator vk::Pipeline&() {
return pipeline;
}
};