28 lines
419 B
C++
28 lines
419 B
C++
#pragma once
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#define VULKAN_HPP_NO_STRUCT_CONSTRUCTORS
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#include <vulkan/vulkan.hpp>
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struct Shader;
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struct ComputePipeline {
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ComputePipeline(vk::Device dev, const Shader& shader);
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vk::Pipeline pipeline;
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inline operator vk::Pipeline&() {
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return pipeline;
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}
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};
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struct GraphicsPipeline {
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GraphicsPipeline(vk::Device dev);
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vk::Pipeline pipeline;
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inline operator vk::Pipeline&() {
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return pipeline;
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}
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};
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