16 lines
324 B
GLSL
16 lines
324 B
GLSL
#version 460 core
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/* simple passthrough */
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layout (location = 0) in vec3 aMins;
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layout (location = 1) in vec3 aMaxes;
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layout (location = 2) in uint aId;
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layout (location = 0) out vec3 mins;
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layout (location = 1) out vec3 maxes;
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layout (location = 2) out uint id;
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void main() {
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mins = aMins;
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maxes = aMaxes;
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id = aId;
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} |