16 lines
324 B
GLSL

#version 460 core
/* simple passthrough */
layout (location = 0) in vec3 aMins;
layout (location = 1) in vec3 aMaxes;
layout (location = 2) in uint aId;
layout (location = 0) out vec3 mins;
layout (location = 1) out vec3 maxes;
layout (location = 2) out uint id;
void main() {
mins = aMins;
maxes = aMaxes;
id = aId;
}