pleascach/pléascach.cpp

93 lines
2.4 KiB
C++

#include <Window/Window.hpp>
#include <Input/Input.hpp>
#include <Renderer/Renderer.hpp>
#include <util/log.hpp>
#include <util/Timer.hpp>
#include <iostream>
#include <GLFW/glfw3.h>
int main(int argc, char* argv[]) {
try {
Window win(argv[0], 256, 512);
auto mon = glfwGetPrimaryMonitor();
auto v = glfwGetVideoMode(mon);
glfwSetWindowMonitor(win.win, mon, 0, 0, v->width, v->height, v->refreshRate);
auto in = win.getInput();
Renderer ren(win);
in->setCursor(false);
bool should_close = false;
while (!in->shouldClose() || ren.should_close) {
Timer frame_timer;
in->poll();
in->handleMovementKeys(ren);
while (in->queue.size()) {
/* take event from front of queue, then process it */
const InputEvent event = in->queue.front();
in->queue.pop();
switch (event.tag) {
case InputEvent::Tag::eRESIZE:
Log::info("Event Processed: Resized to %dx%d\n", event.resize.width, event.resize.height);
/* no need to have a resize() function in the renderer, b/c swapchain images will be
* automatically marked out-of-date, and recreation will be triggered in our code
*/
/* but still block while waiting for window to be opened again */
if (event.resize.height == 0 || event.resize.width == 0) {
int h = event.resize.height;
int w = event.resize.width;
do {
glfwPollEvents();
glfwGetWindowSize(win.win, &w, &h);
} while (h * w == 0);
}
break;
case InputEvent::Tag::eEXIT:
win.close();
break;
case InputEvent::Tag::eCURSOR:
in->handleCursorMovement(ren, event.pos.x, event.pos.y);
break;
case InputEvent::Tag::eBUTTON:
break;
case InputEvent::Tag::eKEY:
if (event.key.key == GLFW_KEY_ESCAPE && event.key.state == GLFW_PRESS) {
ren.in_menu = !ren.in_menu;
in->setCursor(ren.in_menu);
} else if (event.key.key == GLFW_KEY_Q && event.key.state == GLFW_PRESS) {
if (!ren.in_menu) {
ren.should_close = true;
goto quit;
}
}
break;
}
}
ren.draw();
ren.present();
ren.frametime = frame_timer.read();
ren.fps = 1000.0f / ren.frametime;
while (frame_timer.read() < 1000 / ren.max_fps)
;
ren.frametime = frame_timer.read();
}
} catch (const std::string& e) {
std::cerr << "Exception: " << e << std::endl;
}
quit:
Log::info("Quitting");
}