22 lines
628 B
C++
22 lines
628 B
C++
#pragma once
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#include <Renderer/Shader.hpp>
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struct Swapchain;
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struct VertexInfo;
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struct RenderPass;
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struct Pipeline {
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std::shared_ptr<Shader> frag_shader, vert_shader;
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Pipeline(const std::vector <vk::DescriptorSetLayout>& layouts,
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const std::shared_ptr<Shader> frag_shader,
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const std::shared_ptr<Shader> vert_shader, vk::Device& dev,
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const VertexInfo& vertex_info, const Swapchain& swp, const RenderPass& render_pass,
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const vk::PrimitiveTopology topo = vk::PrimitiveTopology::eTriangleList,
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bool enable_depth = VK_TRUE);
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~Pipeline();
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vk::Pipeline pipeline;
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vk::PipelineLayout layout;
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vk::Device& dev;
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}; |