pleascach/Renderer/Renderer.cpp

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#include <Renderer/Renderer.hpp>
#include <Window/Window.hpp>
#include <util/log.hpp>
#include <Memory/Memory.hpp>
using namespace std::string_literals;
Renderer::Renderer(Window& win) : win(win) {
/* Create Instance object */
auto app_info = vk::ApplicationInfo {
.pApplicationName = "Pl<EFBFBD>ascach Demo",
.applicationVersion = VK_MAKE_API_VERSION(0, 0, 1, 0),
.pEngineName = "Pl<EFBFBD>ascach",
.engineVersion = VK_MAKE_API_VERSION(0, 0, 1, 0),
.apiVersion = VK_API_VERSION_1_1,
};
const auto req_extensions = win.requiredExtensions();
auto extensions = vk::enumerateInstanceExtensionProperties();
std::vector<const char*> extension_names(extensions.size());
for (size_t i = 0; i < extensions.size(); i++) {
extension_names[i] = extensions[i].extensionName;
}
Log::info("%u Required extensions:\n", (u32)req_extensions.size());
for (const auto& ext : req_extensions) {
Log::info("\t- \"%s\"\n", ext);
}
/* query and enable available layers if in DEBUG mode */
#ifdef DEBUG
auto layers = vk::enumerateInstanceLayerProperties();
Log::info("%zu available instance layers\n", layers.size());
for (const auto& layer : layers) {
Log::info("\t\"%s\"\n", layer.layerName.data());
}
const char* my_layers[] = {
// "VK_LAYER_LUNARG_api_dump",
"VK_LAYER_KHRONOS_validation",
};
auto inst_info = vk::InstanceCreateInfo{
.pApplicationInfo = &app_info,
.enabledLayerCount = std::size(my_layers),
.ppEnabledLayerNames = my_layers,
.enabledExtensionCount = static_cast<u32>(req_extensions.size()),
.ppEnabledExtensionNames = req_extensions.data(),
};
#else
auto inst_info = vk::InstanceCreateInfo{
.pApplicationInfo = &app_info,
.enabledLayerCount = 0,
.ppEnabledLayerNames = nullptr,
.enabledExtensionCount = static_cast<u32>(req_extensions.size()),
.ppEnabledExtensionNames = req_extensions.data(),
};
#endif
instance = vk::createInstance(inst_info);
/* use instance object to obtain physical device, then logical device */
auto phys_devs = instance.enumeratePhysicalDevices();
Log::info("Found %u physical device(s)\n", (u32)phys_devs.size());
int discrete_idx = -1;
size_t i = 0;
for (const auto& phys_dev : phys_devs) {
auto props = phys_dev.getProperties();
Log::info("\t%zu. \""s + props.deviceName.operator std::string() + "\"\n", i);
Log::info("\t\t[" + vk::to_string(props.deviceType) + "]\n");
if (discrete_idx == -1 && props.deviceType == vk::PhysicalDeviceType::eDiscreteGpu)
discrete_idx = i;
i++;
}
if (discrete_idx == -1)
discrete_idx = 0;
auto& phys_dev = phys_devs[discrete_idx];
Log::info("Selected device: \"%s\" (#%zu)\n", phys_dev.getProperties().deviceName.data(), discrete_idx);
/* find queue family */
auto queue_family_props = phys_dev.getQueueFamilyProperties();
queue_family = -1;
i = 0;
Log::info("Device has %zu queue families:\n", queue_family_props.size());
for (const auto& prop : queue_family_props) {
Log::info("\t%zu. (n: %u) "s + vk::to_string(prop.queueFlags) + "\n", i, prop.queueCount);
if (queue_family == -1 && prop.queueFlags & vk::QueueFlagBits::eGraphics)
queue_family = i;
i++;
}
if (queue_family == -1) {
Log::error("No graphics queues supported\n");
}
Log::info("Selected queue family: %i\n", queue_family);
float priorities[] = {1.0f};
auto queue_info = vk::DeviceQueueCreateInfo{
.queueFamilyIndex = static_cast<u32>(queue_family),
.queueCount = 1,
.pQueuePriorities = priorities,
};
/* enumerate available device features */
std::vector<const char*> required_extensions;
required_extensions.push_back("VK_KHR_swapchain");
auto dev_extentions = phys_dev.enumerateDeviceExtensionProperties();
Log::info("%zu available device extensions\n", dev_extentions.size());
for (const auto& ext : dev_extentions) {
Log::info("\t\"%s\"\n", ext.extensionName.data());
}
auto dev_layers = phys_dev.enumerateDeviceLayerProperties();
Log::info("%zu available device layers\n", dev_layers.size());
for (const auto& layer : dev_layers) {
Log::info("\t\"%s\"\n", layer.layerName.data());
}
std::vector<const char*> dev_layer_names = {
"VK_LAYER_KHRONOS_validation"
};
auto dev_info = vk::DeviceCreateInfo{
.flags = vk::DeviceCreateFlagBits(0),
.queueCreateInfoCount = 1,
.pQueueCreateInfos = &queue_info,
.enabledLayerCount = static_cast<u32>(dev_layer_names.size()),
.ppEnabledLayerNames = dev_layer_names.data(),
.enabledExtensionCount = static_cast<u32>(required_extensions.size()),
.ppEnabledExtensionNames = required_extensions.data(),
};
dev = phys_dev.createDevice(dev_info);
Log::info("Successfully created logical device\n");
/* create swapchain (requires SurfaceKHR from windowing system) */
surface = win.getSurface(instance);
if (surface == VK_NULL_HANDLE) {
Log::error("Failed to get surface from window\n");
}
swapchain = std::make_unique<Swapchain>(dev, surface, win.getDimensions());
queue = dev.getQueue(queue_family, 0);
/* depth image */
/* 1. create an Image to be the buffer
* 2. find memory req's
* 3. allocate
* 4. set layout
* 5. create attachment view
*/
auto extent = win.getDimensions();
auto depth_image_info = vk::ImageCreateInfo {
.imageType = vk::ImageType::e2D,
.format = vk::Format::eD16Unorm,
.extent = {
.width = extent.width,
.height = extent.height,
.depth = 1,
},
.mipLevels = 1,
.arrayLayers = 1,
.samples = vk::SampleCountFlagBits::e1,
.usage = vk::ImageUsageFlagBits::eDepthStencilAttachment,
.sharingMode = vk::SharingMode::eExclusive,
.queueFamilyIndexCount = 0,
.pQueueFamilyIndices = NULL,
.initialLayout = vk::ImageLayout::eUndefined,
};
depth_image = dev.createImage(depth_image_info);
auto depth_mem_reqs = dev.getImageMemoryRequirements(depth_image);
auto depth_alloc_info = vk::MemoryAllocateInfo {
.allocationSize = depth_mem_reqs.size,
.memoryTypeIndex = mem::choose_heap(phys_dev, depth_mem_reqs, vk::MemoryPropertyFlagBits::eDeviceLocal),
};
auto depth_alloc = dev.allocateMemory(depth_alloc_info);
dev.bindImageMemory(depth_image, depth_alloc, 0);
auto depth_view_info = vk::ImageViewCreateInfo {
.image = depth_image,
.viewType = vk::ImageViewType::e2D,
.format = vk::Format::eD16Unorm,
.components = {
.r = vk::ComponentSwizzle::eR,
.g = vk::ComponentSwizzle::eG,
.b = vk::ComponentSwizzle::eB,
.a = vk::ComponentSwizzle::eA,
},
.subresourceRange = {
.aspectMask = vk::ImageAspectFlagBits::eDepth,
.baseMipLevel = 0,
.levelCount = 1,
.baseArrayLayer = 0,
.layerCount = 1,
},
};
depth_image_view = dev.createImageView(depth_view_info);
}
void Renderer::draw() {
/* check if the swapchain is still good (no resize) */
auto image_ret = dev.acquireNextImageKHR(*swapchain, UINT64_MAX);
if (image_ret.result == vk::Result::eErrorOutOfDateKHR) {
swapchain->recreate(win.getDimensions());
}
current_image_idx = image_ret.value;
command_buffer->recycle();
command_buffer->begin();
command_buffer->end();
}
void Renderer::present() {
auto present_info = vk::PresentInfoKHR{
.swapchainCount = 1,
.pSwapchains = &swapchain->operator vk::SwapchainKHR &(),
.pImageIndices = &current_image_idx,
};
switch (queue.presentKHR(present_info)) {
case vk::Result::eSuccess:
break;
case vk::Result::eSuboptimalKHR:
case vk::Result::eErrorOutOfDateKHR:
swapchain->recreate(win.getDimensions());
break;
default:
Log::error("Failed to present surface.");
break;
}
}
Renderer::~Renderer() {
dev.destroyImage(depth_image);
dev.destroyImageView(depth_image_view);
swapchain.reset();
dev.waitIdle();
dev.destroy();
instance.destroySurfaceKHR(surface);
instance.destroy();
}