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tyromaniac
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pleascach
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pleascach
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connellpaxton
e85882df04
Added bounding box transparent meshes, restructured shader directory, added compiled shader objects to gitignore
2024-02-21 11:16:55 -05:00
..
BSP.cpp
FIXED THE DAMN FRUSTUM CULLING (I forgot to swap y & z vertices in the bounding boxes).
2024-02-20 23:57:39 -05:00
BSP.hpp
Started transitioning from previous imgui panels to a developer console situation. Need to fix frustum culling or simply skip it.
2024-02-20 11:51:15 -05:00
Camera.hpp
unfocused camera light!!!!
2024-02-06 11:58:49 -05:00
Terrain.cpp
Added bounding box transparent meshes, restructured shader directory, added compiled shader objects to gitignore
2024-02-21 11:16:55 -05:00
Terrain.hpp
Added bounding box transparent meshes, restructured shader directory, added compiled shader objects to gitignore
2024-02-21 11:16:55 -05:00