46 lines
932 B
C++
46 lines
932 B
C++
#pragma once
|
|
|
|
#define VULKAN_HPP_NO_STRUCT_CONSTRUCTORS
|
|
#include <vulkan/vulkan.hpp>
|
|
|
|
#include <Memory/Buffer.hpp>
|
|
|
|
#include <glm/glm.hpp>
|
|
|
|
#include <memory>
|
|
|
|
struct UniformData {
|
|
glm::mat4 view;
|
|
glm::mat4 proj;
|
|
float time;
|
|
float pad0;
|
|
float pad1;
|
|
float pad2;
|
|
glm::vec3 cam_pos;
|
|
float pad3;
|
|
glm::vec2 viewport;
|
|
float tess_factor;
|
|
float tess_edge_size;
|
|
};
|
|
|
|
struct UniformBuffer {
|
|
UniformBuffer(vk::PhysicalDevice phys_dev, vk::Device dev);
|
|
|
|
std::unique_ptr<Buffer> buffer;
|
|
|
|
void upload(const UniformData& data);
|
|
|
|
inline operator vk::Buffer& () const {
|
|
return *buffer;
|
|
}
|
|
|
|
inline vk::DescriptorSetLayoutBinding binding(uint32_t binding, vk::ShaderStageFlags stages = vk::ShaderStageFlagBits::eAll) {
|
|
return vk::DescriptorSetLayoutBinding {
|
|
.binding = binding,
|
|
.descriptorType = vk::DescriptorType::eUniformBuffer,
|
|
.descriptorCount = 1,
|
|
.stageFlags = stages,
|
|
.pImmutableSamplers = nullptr,
|
|
};
|
|
}
|
|
}; |