pleascach/include/glm/gtx/perpendicular.inl
connellpaxton c9e2877530 Added shader compilation to build process
Created mechanism to construct pipelines, still need to finish debugging that.
2024-01-25 17:07:47 -05:00

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C++

/// @ref gtx_perpendicular
namespace glm
{
template<typename genType>
GLM_FUNC_QUALIFIER genType perp(genType const& x, genType const& Normal)
{
return x - proj(x, Normal);
}
}//namespace glm