pleascach/Scene/BSP.cpp

147 lines
4.6 KiB
C++

#include <Scene/BSP.hpp>
#include <Renderer/Pipeline.hpp>
#include <util/file.hpp>
#include <util/log.hpp>
#include <set>
#include <cstring>
using namespace Q3BSP;
static inline void copy_data(void* file_data, std::string& dst, Lump& lump) {
dst.resize(lump.len);
std::memcpy(dst.data(), (u8*)file_data + (size_t)lump.offset, lump.len);
}
template<typename T>
static inline void copy_data(void* file_data, std::vector<T>& dst, Lump& lump) {
dst.resize(lump.len / sizeof(T));
//Log::debug("%p %p\n", dst.data(), (u8*)file_data + lump.offset);
std::memcpy(dst.data(), ((u8*)file_data) + lump.offset, lump.len);
}
void BSP::load_indices(const glm::vec3& cam_pos) {
std::set<int> present_faces;
std::vector<Face> visible_faces;
auto leaf_idx = determine_leaf(cam_pos);
if (leaf_idx == last_leaf)
return;
last_leaf = leaf_idx;
auto& cam_leaf = leafs[leaf_idx];
std::vector<Leaf> visible_leafs;
for (auto& leaf : leafs) {
if (determine_visibility(cam_leaf.cluster_idx, leaf.cluster_idx))
visible_leafs.push_back(leaf);
}
Log::debug("%zu visible leafs.\n", visible_leafs.size());
for (const auto& leaf : visible_leafs) {
// Log::debug("Faces: %zu vs %zu\n", leaf.first_leaf_face_idx + leaf.n_leaf_faces, faces.size());
for (size_t i = 0; i < leaf.n_leaf_faces; i++) {
auto idx = leaf_faces[leaf.first_leaf_face_idx + i].face_idx;
if (present_faces.contains(idx))
continue;
present_faces.insert(idx);
// Log::debug("Face idx: %zu (v.s. %zu)\n", idx, faces.size());
visible_faces.push_back(faces[idx]);
}
}
Log::debug("%zu visible faces.\n", visible_leafs.size());
for (auto& face : visible_faces) {
switch (face.type) {
case Face::ePATCH:
break;
case Face::ePOLYGON:
case Face::eMESH:
for (size_t i = 0; i < face.n_mesh_vertices; i++)
indices.push_back(face.first_vertex_idx + mesh_vertices[face.first_mesh_vertex_idx+i].idx);
break;
}
}
index_buffer->upload(indices);
}
int BSP::determine_leaf(glm::vec3 cam_pos) {
/* camera coordinate transformation */
float tmp = cam_pos.y;
cam_pos.y = cam_pos.z;
cam_pos.z = tmp;
/* use SDF of planes to determine relative position with respect to partitioning planes */
int idx = 0;
/* positive values are node indices, negative values are leaf indices */
while (idx >= 0) {
const auto& plane = planes[nodes[idx].plane];
const auto dist = glm::dot(plane.norm, cam_pos) - plane.dist;
if (dist >= 0)
idx = nodes[idx].children[0];
else
idx = nodes[idx].children[1];
}
return -idx - 1;
}
bool BSP::determine_visibility(int vis, int cluster) {
if (vis_info.vectors.size() == 0 || vis < 0)
return true;
int i = (vis * vis_info.sz_vectors) + (cluster >> 3);
u8 set = vis_info.vectors[i];
return !!(set & (1 << (cluster & 0x7)));
}
BSP::BSP(vk::PhysicalDevice phys_dev, vk::Device dev, const std::string& fname) : dev(dev), filename(fname) {
file_data = file::slurpb(fname);
Log::debug("File size: %zu\n", file_data.size());
header = reinterpret_cast<Header*>(file_data.data());
Log::info("Loading BSP: %s\n", fname.c_str());
if(header->magic != BSP_MAGIC) {
Log::error("BSP file missing magic!\n");
}
copy_data(file_data.data(), entities, header->entities);
copy_data(file_data.data(), textures, header->textures);
copy_data(file_data.data(), planes, header->planes);
copy_data(file_data.data(), nodes, header->nodes);
copy_data(file_data.data(), leafs, header->leafs);
copy_data(file_data.data(), leaf_faces, header->leaf_faces);
copy_data(file_data.data(), leaf_brushes, header->leaf_brushes);
copy_data(file_data.data(), models, header->models);
copy_data(file_data.data(), brushes, header->brushes);
copy_data(file_data.data(), brush_sides, header->brush_sides);
copy_data(file_data.data(), vertices, header->vertices);
copy_data(file_data.data(), mesh_vertices, header->mesh_vertices);
copy_data(file_data.data(), effects, header->effects);
copy_data(file_data.data(), faces, header->faces);
copy_data(file_data.data(), lightmaps, header->lightmaps);
copy_data(file_data.data(), lightvols, header->lightvols);
vis_info.sz_vectors = reinterpret_cast<u32*>(file_data.data() + header->vis_info.offset)[1];
auto sz = header->vis_info.len;
vis_info.vectors.resize(sz);
std::memcpy(vis_info.vectors.data(), file_data.data() + header->vis_info.offset + 2*sizeof(u32), sz);
vertex_buffer = std::make_unique<GeneralVertexBuffer<Vertex>>(phys_dev, dev, vertices.size());
vertex_buffer->upload(vertices);
/* set limit at 256Mi indices */
index_buffer = std::make_unique<Buffer>(phys_dev, dev, 0x1000000 * sizeof(u32),
vk::BufferUsageFlagBits::eIndexBuffer, vk::MemoryPropertyFlagBits::eHostCoherent | vk::MemoryPropertyFlagBits::eHostVisible
);
}