pleascach/Scene/Object.hpp
2024-02-16 13:00:35 -05:00

22 lines
214 B
C++

#pragma once
#include <util/glsl_types.hpp>
using namespace glsl;
enum Shape {
eSPHERE,
eBOX,
ePLANE,
};
struct Object {
vec4 center;
vec4 dimensions;
uint id;
Shape shape;
float pad0;
float pad1;
};