11 lines
180 B
C++
11 lines
180 B
C++
#pragma once
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#include <glm/glm.hpp>
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namespace glsl {
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typedef uint32_t uint;
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typedef glm::vec1 vec1;
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typedef glm::vec2 vec2;
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typedef glm::vec3 vec3;
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typedef glm::vec4 vec4;
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} |