pleascach/assets/shaders/terrain.frag

18 lines
364 B
GLSL

#version 460 core
layout (location = 0) in vec3 norm;
layout (location = 1) in vec2 texCoord;
layout (location = 2) in vec3 pos;
layout (location = 0) out vec4 FragColor;
layout (set = 0, binding = 0) uniform Matrices {
mat4 mvp;
float time;
vec3 cam_pos;
};
layout (set = 0, binding = 1) uniform sampler2D tex;
void main() {
FragColor = vec4(1.0);
}