pleascach/UI/UI.cpp

112 lines
3.2 KiB
C++

#include <GLFW/glfw3.h>
#include <imgui/imgui_impl_glfw.h>
#include <imgui/imgui_impl_vulkan.h>
#include <Window/Window.hpp>
#include <UI/UI.hpp>
#include <Renderer/Renderer.hpp>
#include <Scene/Camera.hpp>
UI::UI(Renderer* ren) : info{ .flycam = ren->flycam, .time = ren->time, .cam = ren->cam, .tess_factor = ren->tess_factor, .tess_edge_size = ren->tess_edge_size }, dev(ren->dev) {
IMGUI_CHECKVERSION();
ImGui::CreateContext();
/* just allocate a ton in case */
std::vector<vk::DescriptorPoolSize> pool_sizes = {
{ vk::DescriptorType::eSampler, 1024 },
{ vk::DescriptorType::eCombinedImageSampler, 1024 },
{ vk::DescriptorType::eSampledImage, 1024 },
{ vk::DescriptorType::eStorageBuffer, 1024 },
{ vk::DescriptorType::eUniformTexelBuffer, 1024 },
{ vk::DescriptorType::eStorageTexelBuffer, 1024 },
{ vk::DescriptorType::eUniformBuffer, 1024 },
{ vk::DescriptorType::eStorageBuffer, 1024 },
{ vk::DescriptorType::eUniformBufferDynamic, 1024 },
{ vk::DescriptorType::eStorageBufferDynamic, 1024 },
{ vk::DescriptorType::eInputAttachment, 1024 },
};
desc_pool = ren->dev.createDescriptorPool(vk::DescriptorPoolCreateInfo {
.flags = vk::DescriptorPoolCreateFlagBits::eFreeDescriptorSet,
.maxSets = 1024,
.poolSizeCount = static_cast<uint32_t>(pool_sizes.size()),
.pPoolSizes = pool_sizes.data(),
});
ImGui_ImplGlfw_InitForVulkan((GLFWwindow*)(ren->win.win), true);
auto imgui_info = ImGui_ImplVulkan_InitInfo {
.Instance = ren->instance,
.PhysicalDevice = ren->phys_dev,
.Device = ren->dev,
.Queue = ren->queue,
.DescriptorPool = desc_pool,
.MinImageCount = 2,
.ImageCount = static_cast<uint32_t>(ren->swapchain->images.size()),
.MSAASamples = VK_SAMPLE_COUNT_1_BIT,
};
ImGui_ImplVulkan_Init(&imgui_info, ren->render_pass->render_pass);
CommandBuffer imgui_cmd_buffer(ren->dev, ren->queue_family);
imgui_cmd_buffer.command_buffer.reset();
imgui_cmd_buffer.begin();
ImGui_ImplVulkan_CreateFontsTexture(imgui_cmd_buffer.command_buffer);
imgui_cmd_buffer.end();
auto imgui_fence = ren->dev.createFence(vk::FenceCreateInfo {
.flags = vk::FenceCreateFlagBits::eSignaled,
});
ren->dev.resetFences(imgui_fence);
ren->queue.submit(vk::SubmitInfo {
.commandBufferCount = 1,
.pCommandBuffers = &imgui_cmd_buffer.command_buffer,
}, imgui_fence);
(void)ren->dev.waitForFences(imgui_fence, vk::True, UINT64_MAX);
ren->dev.destroyFence(imgui_fence);
imgui_cmd_buffer.cleanup(ren->dev);
ImGui_ImplVulkan_DestroyFontUploadObjects();
ImGui::StyleColorsDark();
}
void UI::newFrame() {
ImGui_ImplVulkan_NewFrame();
ImGui_ImplGlfw_NewFrame();
ImGui::NewFrame();
ImGui::SetNextWindowBgAlpha(0.5f);
ImGui::Begin("Rendering Info", nullptr);
ImGui::Text("FPS: %f", info.fps);
ImGui::Text("Time: %f", info.time);
ImGui::Checkbox("Fly Camera", &info.flycam);
ImGui::SliderFloat("Tessellation Factor", &info.tess_factor, 0.1, 10.0);
ImGui::SliderFloat("Edge Size", &info.tess_edge_size, 0.0, 40.0);
ImGui::End();
}
void UI::render(vk::CommandBuffer cmd) {
ImGui::Render();
ImGui_ImplVulkan_RenderDrawData(ImGui::GetDrawData(), cmd);
}
UI::~UI() {
dev.destroyDescriptorPool(desc_pool);
ImGui_ImplVulkan_Shutdown();
ImGui_ImplGlfw_Shutdown();
ImGui::DestroyContext();
}