11 lines
204 B
GLSL
11 lines
204 B
GLSL
#version 460 core
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layout (location = 0) out vec4 FragColor;
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layout (set = 0, binding = 0) uniform Matrices {
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mat4 mpv;
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float time;
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};
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void main() {
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FragColor = vec4(abs(cos(time)), 0.5, 1.0, 1.0);
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} |