2024-02-24 00:18:55 -05:00
2024-02-21 16:25:32 -05:00
2024-01-31 16:44:45 -05:00
2024-01-03 23:35:42 -05:00

Pléascach

Check out the raymarching branch (pléascach-dronuilleog)!

Small Vulkan 3D renderer. really cool wireframe tessellated terrain) Quake 3 style map (unlit)

List of 3rd party code included in this repository:

  • Imgui (and Imgui-console): for debugging UI
  • STB: for image loading
  • GLM: for math
  • GLFW: for cross-platform windowing
  • TinyglTF: for glTF parsing

Features

  • glTF Model loading
  • QuakeIII BSP Map Loading
  • Tessellation-controlled heightmap terrains with dynamic normal calculation
  • Working lighting!

Short Term Changes

  • Make index buffer device-local instead of host-coherent
    • Possibly restructure Buffer class to use templates to change constructor and functions to use staging buffers if needed.

Constant Improvements

  • Add more comments

Long Term Improvements

  • Properly query surface to find supported formats for surfaces
  • Fix all this cleanup vs destructor NONSENSE (inconsistency)
  • Add pipeline caching
  • Make more robust solution to window minimization (flushing out Input system should provide candidates)
  • Command buffer per swapchain image
  • Make smaller memory allocation object to pass around instead of directly passing physical device to everything
Description
No description provided
Readme 15 MiB
Languages
C++ 91.6%
C 8.2%
Objective-C 0.1%