pleascach/Resources/Texture.hpp

14 lines
317 B
C++

#pragma once
#define VULKAN_HPP_NO_STRUCT_CONSTRUCTORS
#include <vulkan/vulkan.hpp>
#include <Memory/Image.hpp>
#include <memory>
struct CommandBuffer;
struct Texture {
std::unique_ptr<Image> image;
Texture(vk::PhysicalDevice phys_dev, vk::Device dev, CommandBuffer command_buffer, const std::string& fname);
};