pleascach/assets/shaders/basic.frag
connellpaxton c4c796c98e Fixed pipeline and shaders.
Can now view 3D objects
2024-01-26 14:14:25 -05:00

13 lines
239 B
GLSL

#version 460 core
layout (location = 0) in vec2 texCoord;
layout (location = 0) out vec4 FragColor;
layout (set = 0, binding = 0) uniform Matrices {
mat4 mpv;
float time;
};
void main() {
FragColor = vec4(cos(time), 1.0, 0.0, 1.0);
}