18 lines
383 B
GLSL
18 lines
383 B
GLSL
#version 460 core
|
|
layout (location = 0) in vec3 aPos;
|
|
layout (location = 1) in vec3 aNorm;
|
|
layout (location = 2) in vec2 aTexCoord;
|
|
|
|
layout (location = 0) out vec3 norm;
|
|
layout (location = 1) out vec2 texCoord;
|
|
|
|
layout (set = 0, binding = 0) uniform Matrices {
|
|
mat4 mvp;
|
|
float time;
|
|
};
|
|
|
|
void main() {
|
|
gl_Position = mvp * vec4(aPos, 1.0);
|
|
texCoord = aTexCoord;
|
|
norm = aNorm;
|
|
} |