pleascach/Renderer/CommandBuffer.hpp
connellpaxton c9e2877530 Added shader compilation to build process
Created mechanism to construct pipelines, still need to finish debugging that.
2024-01-25 17:07:47 -05:00

41 lines
832 B
C++

#pragma once
#define VULKAN_HPP_NO_STRUCT_CONSTRUCTORS
#include <vulkan/vulkan.hpp>
#include <util/int.hpp>
struct Buffer;
struct Image;
struct GraphicsPipeline;
struct ComputePipeline;
struct CommandBuffer {
CommandBuffer(vk::Device dev, u32 queue_family);
void cleanup(vk::Device dev);
/* start recording commands */
void begin();
/* copy between buffer */
void copy(vk::Buffer in, vk::Buffer out, vk::ArrayProxy<const vk::BufferCopy> regions);
/* copy buffer to image */
void copy(Buffer& in, Image& out, vk::ImageLayout layout = vk::ImageLayout::eTransferDstOptimal);
void bind(const GraphicsPipeline& pipeline);
/* stop recording commands */
void end();
void recycle();
vk::CommandBuffer command_buffer;
vk::CommandPool command_pool;
operator vk::CommandBuffer* () {
return &command_buffer;
}
};