pleascach/renderer/compute_pipeline.hpp
2024-01-18 11:27:43 -05:00

16 lines
235 B
C++

#pragma once
#define VULKAN_HPP_NO_STRUCT_CONSTRUCTORS
#include <vulkan/vulkan.hpp>
struct ComputePipeline {
ComputePipeline(vk::Device dev) {
}
vk::Pipeline pipeline;
inline operator vk::Pipeline&() {
return pipeline;
}
};