26 lines
563 B
C++
26 lines
563 B
C++
#pragma once
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#include <Resources/Texture.hpp>
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#include <Renderer/VertexBuffer.hpp>
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#include <Memory/Buffer.hpp>
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#include <string>
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struct CommandBuffer;
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struct Terrain {
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vk::PhysicalDevice phys_dev;
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vk::Device dev;
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Texture* heightmap_tex;
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std::unique_ptr<VertexBuffer> vertex_buffer;
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std::unique_ptr<Buffer> index_buffer;
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std::vector<glTFVertex> vertices;
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std::vector<uint32_t> indices;
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Terrain(vk::PhysicalDevice phys_dev, vk::Device dev, Texture& hieghtmap);
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float getHeight(int32_t x, int32_t y);
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void draw(CommandBuffer& cmd);
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~Terrain();
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}; |